Tribebook: Glass Walkers deals with the Glass Walkers tribe during the days leading up to the Apocalypse and with their unique tribal culture and spirituality. They are the Glass Walkers. The fifth revised Tribebook, Glass Walkers focuses on the most urbane of werewolf tribes. Inside are the secrets of the cyber-tribe’s. Glass Walkers: Wolves at the Gate (Sourcebook for Werewolf: The Apoclypse, Tribebook) [Emrey Barnes, Brent Trammell] on *FREE* shipping on .
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Contents [ show ].
Heroes of the Reef Catan Histories: Speeding up your mhz Pentium to run the latest game may need only one success, but trying to Overclock your old Amiga to render modern game graphics in less than a day may need at least three. However, Dons who learn this Gift are considered to have the power to use it whenever desired, although Dons who abuse it may wind up being voted off the board, so to speak.
Should you roll five successes, then the message is permanently locked into the object. Javier Calderon marked it as to-read Nov 18, Many Glass Walkers regard the gun as the ultimate sign of the tribebok of the modern age, and make pacts with the spirits to assure that their firearms do not become useless, primitive clubs in the midst of battle.
Since the target is probably unaware of the attack, most attacks made with this Gift are at point blank range and probably lethal. She then spends one Gnosis point as the Garou mentally convinces the spirit of the device to walkes her in fixing it. Average Rating 4 ratings. This myth claims for the tribe some role in halting the Impergium, and states that as the Warders continued to observe humanity, it contacted the spirits from whom it learnt its new technologies, and made pacts of their own with them.
A recent Wzlkers that has only been known sinceGarafena now offers his blessings to any Garou who wears his mark. Igrowastreesgrow marked it as to-read Jul 09, Technology is their ally and computers are their slaves.
Simply knowing the Gift is enough to be shunned by some. After the phone is picked up, the Random Interrupt rolls Gnosis, the difficulty being the local Gauntlet. Walkeds number of successes indicates the number of hours that the effect lasts.
WtA – Glass Walkers Tribebook (Revised)
This Gift does not make plants grow supernaturally fast; it simply gives them a chance for life where none existed before.
The Gift lasts for the rest of the scene. A money spirit teaches this Gift.
Each success determines how accurately the message is conveyed. This Gift is taught by any Weaver-spirit. The ally does not need to spend Gnosis or roll, but must also know the Gift. Glass Walkers and Tribebook: This Gift lasts for one hour per success.
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Note to players wallers Storytellers: An electricity-spirit teaches this Gift. Werewolf Dice Roller How many dice do you want to Roll: The Apocalypse role-playing game, set in the World of Darkness multiverse.
Batjutsu rated it really liked it Jun 08, Some stalk the city streets, hunting their prey in back alleys and boardrooms. Jennifer Young added it Mar 15, The Gift is taught by any long-lived spirit, such as a turtle or an elephant, and the Glass Walker often have such aalkers witness any business transactions they make with other Garou. This Gift is taught by a raccoon-spirit. Glass Walker characters should also realize that most Garou do not like being puppets for their Past Lives simply at the whim of some damn city Urrah.
The Shadow Lords are not especially liked, but respected for their ability to get things done; their opinion of the Get of Fenris is similar.
The Garou must plant seeds in the area to be fertilized. Rouge Z marked it as to-read May 23, For the rest of the scene, any guns fired by the Glass Walker wallers never run out of ammunition. A Pattern Spider can teach this Gift, but they never do so willingly and must be coerced.
Glass Walkers Tribebook (1st Edition) by Emrey Barnes
It is taught by either an ant- or bee-spirit. Modularity Lite by Graph Paper Press. A chameleon-spirit teaches this Gift.